Game Info: The Speris Legacy |
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Front |
Back |
Rating |
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Presentation | 5/10 |
Graphics | 8/10 | ||
Sound | 7/10 | ||
Music | 7/10 | ||
Control | 8/10 | ||
Gameplay | 8/10 | ||
Total | 8/10 | ||
Developer | Binary Emotions | Alt Title | Speris Legacy |
Distributed by | Team 17, Ocean | Programmer | Clive Minnican |
Prod. Year | 1996 | Composer | Ian Jolly, Keith Baker |
Type | Adventure | Graphics | Ian Jolly |
NVRAM | Yes | Designer | Andy Jolly |
HDSave | No | Accelerator Compatible | |
Floppy Save | - | Fast RAM Compatible | Yes |
CD32 Enhanced | No | AGA / ECS | AGA |
Protection | Codes | Game Modes and features | -
1 Player - CD32 PAd - Keyboard |
# of CD's | 1 | # of CDDA | 0 |
Case Type | Jewell | CD Size | 4.49 MB |
Big Boxed | Yes | Age Rating | All |
Reviewed | 13 June 2002 | EAN Code | 022358170612 |
Release Date | Screenformat | PAL | |
Comment | A fun Zelda 3 clone | ||
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Screenshots |
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Review By Ridge |
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Nintendo did
it again when they released Zelda 3 on SNES in 1992. That game became
legendary for the extremly fun gameplay and the good and now famous
music. Zelda 3 had the look of Zelda 1 on NES, but had new story, Sound,
Music, GFX and mode 7 gfx effects. I bought when it came and played
through the whole game. :) When Nintendo make a game they do not only
make good first impression, but make the games so it gets better the
more you play it to keep gamers interrested until the end. There is not
many developers that know how to do that. That suck, but since Nintendo
are licencing out titles to 3rd parties nowadays on Game Cube we get a
huge amount of these good games because Nintendo are watching them. |