Game Info: Rise of the Robots |
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Front |
Back |
Rating |
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Presentation | 5/10 | ||
Graphics | 9/10 | ||
Sound | 3/10 | ||
Music | 2/10 | ||
Control | 6/10 | ||
Gameplay | 3/10 | ||
Total | 5/10 | ||
Developer | Mirage | Alt Title | ROTR |
Distributed by | Time Warner | Programmer | |
Prod. Year | 1994 | Composer | Brian May |
Type | Fighting | Graphics | |
NVRAM | No | Designer | |
HDSave | No | Accelerator Compatible | |
Floppy Save | No | Fast RAM Compatible | |
CD32 Enhanced | GFX, Intro | AGA / ECS | AGA |
Protection | No | Game Modes and features | - 2 Players |
# of CD's | 1 | # of CDDA | 0 |
Case Type | Jewell | CD Size | 14.2 MB |
Big Boxed | Yes | Age Rating | None |
Reviewed | 11 June 2002 | EAN Code | - |
Release Date | Screenformat | NTSC | |
Comment | A pile of shit surrounded in gold. | ||
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Screenshots |
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Review By Ridge |
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What can you say about this game? Well it's a pile of shit surrounded by gold. This is a fighting game with Robots and it looks very good and have good animations. The problem is that it misses gameplay and music... Where is the damn Brian May music that Time Warner used in the commercial to promote the game? It's laughable because the game don't feature any music on all the ~10 systems that the game was released on, but 2-3 second looped guitar samples..The presentation of the game is sometimes good, but it feels like an unfinished game because there is hardly any sound in the game at all and the intro gfx could probably run on a plain Amiga 500. Too bad they wasted such good graphics on a bad designed and programmed game... This game is still among the best looking 2D fighters ever on any system. It's too bad that they "forgot" to include the Brian May (Queen) music. May this game rest in piece. |